Showing posts with label movie. Show all posts
Showing posts with label movie. Show all posts

Monday, August 19, 2019

Movie Reviews : Pandemic, Hell, Ravenous

I took the two weeks after Easter off work to be home over the school holidays. I managed to squeeze some apocalyptic movies into my allotted couch potato time when impressionable eyes were elsewhere. I promptly lost this post...   Here's what I thought:


Title:  Pandemic
Year: 2016
Director: John Suits
Origin: USA
Mood: Grim
Style: dark First Person Shooter, suspenseful
Apocalypse Type: Zombie plague
Apocalypse Level: Almost absolute. Total social breakdown.
Antagonists: Cannibalistic bite-infecting fast zombies
Protagonists: mixed military civilian Search & Rescue crew
Outcome: Grim.

CDC doctor embedded with a military refuge in LA is sent out on a Search and Rescue mission to extract the team send to a school supposedly full of survivors. Its established her family live in LA and she suspects are still alive. The 5 stages of infection are established: 1) Flu like 2)debilitating bronchitis 3)aggressive and conscious 4) death-like coma 5) fast hyper aggressive zombie. Infection is spread by exposure and bites. S&R crews equipped with biohazard suits including suit radios and helmet cams with green screen night-vision option. Teams include a medical specialist, a driver, a shotgun equipped gunner and a red-shirt navigator.

It is established that a vaccine is available to combat a Level 1 infection but is in limited supply and only available for the Dr. The crew is expendable. A “field infection test” gun is available to determine if survivors are infected. The Crew is sent out in a modified school-bus to retrieve the previous crew and any survivors from the school and along the way are attacked by swarms of Level 1-3 infected, including a honey-pot roadside trap. Combat is handled via FPS style helmet-cam vision which is a decided improvement over hand-held “found footage” handy-cam shakey-cam styles often used in the genre.

Relegated to foot travel and separated, the team struggles to make it back to the compound alive, battling the infected with improvised weapons, the crew locates the Dr’s daughter and eventually make it back to the compound in a scavenged ambulance with heavy casualties. An enjoyable if predictable zombie plague movie with some nice hooks, and not too many “close the damn door” stupid movie trope survivor errors. The medical science may have been flakey and the crew certainly wasn’t a front line unit, but they weren’t pitched as one either but it was a realistic enough “get it done” movie.



Title:  Hell
Year: 2011
Director: Tim Fehlbaum
Origin: German-Swiss
Mood: Grim, Gitty  dystopian escape and evacuation road-tip
Style: stark and bleak
Apocalypse Type: Environmental disaster. Drought, famine, scorched Earth
Apocalypse Level: Almost absolute. Total social breakdown. Near total Biosphere destruction
Antagonists: the Sun, other survivors and scavengers
Protagonists: family of survivors
Outcome: Grim.

Final Thoughts: get some effective hand weapons that you can use!

An upswing in solar activity has blasted the Earth, baking the surface, evaporating water leading to widespread drought, famine and death. In typical Mad Max style, survivors scour the wasteland for food, fuel and water in a cramped and stuffed station-wagon with bars on the windows. Goggles and dust masks are all the rage. Desperate survivors battle lone hermits for petrol station supplies and we get an idea that exposure to the sun leads to 2nd and 3rd degree burns and blindness rapidly. Some excellent post-apoc scavenging in the checking of toilet tanks and hydronic radiators for good water! Poor personal security movie-tropes made me yell at the screen.

Downed power pylon over-road made for an excellent improv road-block and ambush point, but removing it was not when I would have chosen to teach my child-survivor how to drive. Good scavenge the flipped wreck scene gave an opportunity to “split the party” as well as a chance for a piss-break to establish the adult female got her period and was not-pregnant, contraception being an issue often overlooked in survival movies.  

Raiders kidnap the child and in the ensuing pursuit the male survivor badly breaks his ankle. Taking shelter in a mountain side rail tunnel the female lead sets off alone to rescue her sister and “get help”. She encounters survivors who operate a farm and discover they are cannibals, escaping a “marry-in or get eaten” proposal, the ensuing flight through open ground sheds some of the “sun is a murder ball” tension built up earlier.

The survivors take shelter in a cave in which they find a ready source of water. Survival looks bleak but possible.

Final Thoughts: better married to a cannibal than served to one as dinner

Title:  Ravenous ( Fr. Les Affamés)
Year: 2017
Director: Robin Aubert
Origin: Fernch Canadian
Mood: Suspenseful, realistic setting
Style: believable escape and evacuation road-trip
Apocalypse Type: Infectious Zombie plague
Apocalypse Level: Almost absolute. Total social breakdown. Zombie swarms
Antagonists: Cannibalistic bite-infecting fast zombies
Protagonists: family of survivors with kids
Outcome: Grim.
In the woods in rural Quebec a farmstead is holding out against the zombies by being vigilant, quiet and risk-adverse. Two adult male friends patrol in a pickup truck until lone is lost. The survivor finds a bound woman with a suspicious bite mark who claims it was a dog not zombie. He befriends her and takes her with him. They encounter   a small girl and take her in.  Returning to the farmhouse they encounter a group of zombies building towers out of trash in a peculiar ritual. They accidentally alert the swarm of their presence and their flight leads the swarm to their farmstead. Instead of barricading and bugging-in the opt to bug-out and go cross country to a cold-war bunker they are aware of.

Taking limited supplies from the dwindling larder of the farmstead the survivors make a harrowing flight through woodlands relying on bush-craft and stealth to avoid roaming zombies and other hazards. Good use of hand weapons ( machete and hatchets) to avoid the noisy pump-action shotgun. They escape detection by mimicking the zombies carrying items to the ritual piles and eventually make it to the bunker only to discover its been stripped bare of resources. A note suggesting  a direction to search for more survivors is discovered before the swam arrives and decimates the survivors. (They didn’t close the bunker either).

Final thoughts and lessons: They should have bugged-in where they could. A stocked trap-door cellar would probably have been secure against fast-but dumb zombie swarms.

Sunday, November 20, 2016

Home Front: Stabbing Lcpl Schmuckatelli

Here's a bit of fun I had a weekend or so ago. I have used polyethylene cutting boards as faux armour inserts for some time for my roleplaying and MilSim purposes. They're about the right sized and shape, are cheep, durable and stiff enough to add some realism without being either heavy, difficult to come by, or plain illegal for a Regular Aussie Bloke to have in their possession, unlike folks in other Western World nations with newly elected governments.

I've used polyethylene boards in the kitchen for a long while now, and have often marveled how they hold up to cuts, hacks and stabs. I have even on occasion, slipped one under a jumper when I've been "expecting some trouble" and helping out a friend in a possibly stabby situation, Ned Kelly style.

So to test this, I loaded up my very under-inspiring Zombie Outbreak Grunt plate carrier with one of the boards I typically use, a Legitim from Ikea, which at 500g, (1lbs2oz) and 8mm (1/4") thick, has always served me well in the kitchen.

Up against it, I pitched an assortment of blades.
  1. Schrade US Army knife
  2. KA-BAR Famine Tanto
  3. American Kami Super Colubris
  4. Boker Tomahook (front and back)
  5. United Cutlery M48 Tomahawk (front and back) 
  6. Ontario Black Wind sword
  7. United Cutlery M48 spear 
 I loaded the cutting board into the front of the plate carrier, which I had loaded up with 10 2L bottles of water, giving it a mass of 20kg (45lbs) and suspended it on a Tough Hook, with side-supports, in the hope of mimicking a free standing human target. Hitting a board laying on a block of wood or even free standing wouldn't be a very good simulation of being stabbed, but I hoped that this set-up would, as well as giving me a penetration "bleed" effect, if anything managed to make it through the board.

Here is the video we made of the testing.



I gave each stab or thrust a "I want to do you harm" amount of effort. Taking from my 16 years of kendo I have a fairly good idea of what these impacts would have on an armored target, as well as stabbing a bunch of things over the years for the hells of it. I was pretty happy with my strikes.

Here is the board once we removed it and married it up to the footage.


The two main "bleeder" shots were the back of the M48 tomahawk, the American Kami Super Colubris and the maybe M48 spear (if it actually punched that hole of its own accord).

So, in conclusion, unless someone is coming at you with a spear, or the pointy breaching end of an axe, you will probably be able to shrug off some stabs, and certainly all the slashes that land on a cutting board under your shirt. The good thing about polyethylene is that it is heat-labile, meaning you could mold it to be more chest-shaped.

Obviously there are commercially available, professionally made and certified stab proof inserts and garments you could use, if they were legally available to you, but for my purposes, they sem to fit exactly what I need from them. Won't stop a bullet, sure, but will turn a blade wielded by someone as strong as me.

Wednesday, September 28, 2016

ReBlog: SBTactical – iCombat

Here’s a piece I thought might be of interest to some, that I wrote for Breach Bang & Clear. Training is a key element both for honing existing skills, but also good training requires you to try out new situations and learn new skills sets. You really want to practice as realistically as you can, but no one wants to damage their training partners. When that happens you get a lot less volunteers, and since we don’t have a Running Man style “volunteer” program and want reproducible scenarios, we turn to simulation. But we wish we could use prisoners like in the movies.

AirSoft type equipment, paintball and MILES gear have all brought different tools to the table, as have the minds behind the iCOMBAT technology and training systems. My contacts recently put me in touch with SBTactical, a veteran owned and operated business out of Santa Barbara, California. As the National Law Enforcement and Professional distributors of iCOMBAT equipment, they are 100% committed to serving those who serve.

“With over 40+ combined years of planning, resourcing, and conducting training, we are confident that we are the right team to meet your needs,” SBTactical says. SBT’s experience plus iCOMBAT’s technology leave no training question unanswered. “With SBTactical you will replicate, not simulate, the situations your officers will encounter. Every day we strive to advance your organizations training to the next level. SBTactical’s mission is to Replicate real world scenarios, reduce training costs, and maximize training time,” SBT says.

So how do they deliver?

The iCOMBAT technology is a weapon, sensor and control system. It currently offers an M4 style weapon and a Glock style weapon, to better replicate weapons common among police and military units.

Red the full article on Breach Bang & Clear, here...







and have a laugh at me getting zapped by the pain-belt here:

Wednesday, August 17, 2016

Movie review: Viral



I had a early-to-bed, doing work-from-home, kid-free evening this week, so got to watch a movie of my own choosing. It was pretty cool. Not the movie, getting to choose a movie. Actually, I choose the movies fairly often, but this time I didn't have to take anyone else's interests in account. So I chose one that seemed to be near to my heart. A infectious disaster zombie movie! Yay!

End of the world movies! With science, and zombies. Yay.

 The movie I selected was "Viral" a 2016 straight-to-DVD, as far as I can tell. Here's the basic synopsis from IMDB...

Emma and her sister Stacey are normal teenagers in a small town, when a mysterious infection begins to spread. With the town quarantined, and their parents stuck on the other side of the barrier, the girls have a blast eating junk food and sneaking out to go to parties. But when the disease starts to infect people they know, the girls, together with their neighbor Evan (Emma's secret crush), barricade themselves into their home.

But it may already be too late, as the infection is already in their midst, and Emma will be faced with a choice: protect her sister or survive the virus.

The infection, it turns out is NOT a viral infection, its a multi-cellular parasite, a nematode. A worm. Brain worms! This bothered the scientist in me, as the damn title of the movie was misleading, like if "The Lion King" was about the king of leopards.  However, they did some pretty cool stuff with the premise. Making comparisons to the fungal brain zombie ants,  the "eat me, eat me" behaviour in Toxoplasma infected rats and the flesh burrowing botfly maggot, the disease is spread by a bloody cough from an infected person, victims who become more an more aggressive and essentially, zombied as the worm interacts with the brain.

As a zombie survival film, it was really good. Government intervention in the form of military isolation, martial law, CDC quarantine with spot-checks, house-confinement and eventually, internment and "sweep-and-clean" roundups, followed by liberal airstrike-firebombings.

The disease/parasite aspect was not badly handled at all, and apart from a bit of "too smart / controlling" suspension of disbelief being required, it also had some really good aspects. The infected became blind when the parasite took over, relying on hearing to guide them to new victims which was a nice touch.

The quarantine included delivery of CDC goody boxes of MRE's and survival gear.  Flares (used to signal the military in the event of an infection in the early stages of the outbreak), face-masks and poncho's (for preventing / reducing he risk of contamination) and the like. It was also good to see "we are prepared for this kind of thing" reactions from the populace: under-stocked cupboards, closed and emptied shops, early evacuees and armed cordons. All good things to expect from a dangerous outbreak.



I really enjoyed the movie from a disaster preparedness and response perspective, only had a few "nooo! shut the door, what are you doing?" moments from the kids, and apart from the one or two bits of "hive-mind/pseudo-science" junk, it was remarkably believable and internally consistent.

 It really held the tension, and bleak prospects of a widespread, martial-law enforced (and out of control) quarantine as well as the worm-zombies. Well worth catching on your local streaming movie network of choice.

Wednesday, July 13, 2016

Re-Blog: how to remove a fishhook


This was a very interesting piece I saw, from the Walden Labs who offer "Solutions for Self Reliance" which I wanted to share with you all. I've reblogged from Walden Labs before, they have great content. For those of you who have ever been out fishing and are a bit of a klutz, there is the very real chance that you might have stuck yourself with a hook.

The folks at Walden labs found this clip from Total Fisherman which demonstrates five different ways of removing fish hooks that are buried deeply in a persons body. Total Fisherman goes as far as really hooking himself to demonstrate these techniques.


Warning: If you don’t like seeing fish hooks going in and out of skin don’t watch this video.





Published on Apr 24, 2013, he buries and removes five fish hooks from my hand, arm, and leg, to show us whether or not the "best" fish hook removal technique actually works.

It appears to be working by securing the base of the hook as firmly as possible, against the body, and after fitting a larks-head knot to the hook end  and with a quick jerk, aiming to yank the barbed hook out with the tension in the metal itself.

Normally this is pretty bad-first aid advice, to pull a penetrating object out, and there is always a risk that pulling a barbed hook out will do more damage, however, in a field expedient situation, this is probably a better solution than trying to push the hook all the way through and cutting it.

Tuesday, March 15, 2016

Review: Helinox Tactical Umbrella

My friends at HORNEST in Singapore sent me this Helinox product, and I've really enjoyed the Helinox Tactical chairs, which have accompanied me into snowfields and jungles, beaches and backyard cookoffs. So I was only too pleased to add some more Helinox products to my loadout. They are light, rugged, and portable.

The Helinox Tactical Umbrella is an ultra lightweight, yet highly durable take on the ubiquitous umbrella. Featuring a lightweight DAC aluminium pole at its center, which reminded me of one of my Easton Redline arrows and strutted with carbon fiber rods.

The canopy is teflon-coated polyester for superior water repellency and I put that to the test with some fairly heavy Melbourne summer rain, on several occasions. It worked really well, which was at first surprising given how small the umbrella is when stowed, being only 63.5 cm (25") long. The canopy boasts an UPF 25 rating (it blocks 96% of UV radiation)

It only weighs 210g (7.5 oz) but when opened up, it spreads to a broad full 100 cm (39.4") canopy.
At that size, and weight the Tactical Umbrella is light enough to bring anywhere, and keep ready to deploy when the skies open. Never go without protection from the elements again, with the Helinox Tactical Umbrella.

What makes it 'Tactical"? I suppose that's mostly advertising wank by the marketing team at Helinox, but then again, with its coyote brown finish, metal free design, and lightweight, compact design, you can forgive them their stretch. It also goes by "Trekking" and that name is more than fitting. I strapped this to the side of my backpack and whip it out when the skies open, it's out of the way until needed.

Being one piece and not folding like other "trekking" umbrellas, the design is both metal and mechanism free. There is no latch to break, no springs to jam or break, the tension of the canopy and the carbon fibre struts is perfectly designed and opens which a gentle slide of the strut-ring. It's held in place by a hook-and-loop closing strap, which even features a small loop field on the back side, to affix a 1" sized patch, perfect for a ranger-eye!

The closed cell foam grip and strap give you pretty good retention, especially important given the very breeze catching canopy, which is one of the things I've never liked about umbrellas. This handle however, along with its cord retention strap, is solid enough and robust enough that even Tactical baby can manage it in a breeze. The balance is really good, and whilst it's not long enough for me to use as walking pole, a shorter person could easily. It has a tip of the same closed cell foam as the handle, which makes it unsuitable for use as a walking stick over the long term, but does avoid the eye-poking risk that regular umbrellas may offer. This is a two edged sword however.

Having a soft tip makes it less able to be used as a damaging tool, in he way a hard spike ended umbrella might be able to, such as with the Unbreakable Umbrella. I found that by gripping the handle and choking up to the bottom of the canopy spars, it was possible to hold the closed umbrella like a baton.

A soft tipped baton, perhaps, but a baton. With the carbon fibre struts and the aluminium shaft at its centre, it's pretty rigid, and could be quite effective as a last-ditch defensive tool. I think it would stand up against a knife for long enough to make a break for it, or for a skilled user to use some hanbo or singlestick techniques as a defensive or even offensive tool.

Another aspect of the umbrella that I really likes comes from it's short handle, but broad canopy. It was possible for me at 193cm (6'4") on a tall day to scootch down and be almost entirely covered by the umbrella as I squatted. Consider this for both conceilability, by obscuring yourself under it directly, which could be supplemented by local foliage to form a hide of sorts. This also equates for use in its primary capacity as a shelter from the rain, it is entirely big enough to shelter under in a serious downpour you could drop down and almost entirely cover yourself.

For raingear, I usually opt for a boonie hat, poncho and maybe waterproof pants . However, I've been wearing the Helinox Umbrella slotted into my Mystery Ranch 1Day Assault Pack and have found it was easy to store and then deploy when needed. It worked really well, and I've had no regrets looking that extra bit like a Kingsman ... from a certain point of view, anyway.

Thursday, December 17, 2015

Review: MrGhost EMR detector


Adding to my list of sensors and scanners, if you recall the APOC Radiation Detector I reviewed some time ago, here's another one that I've had for a while and then came across it again recently.

I had backed this on Kickstarter, specifically because I wanted to add to my list of spectrums I could detect, surpassing the Gamma and x- rays, and the occasional Alpha particle. It was for a detector that would connect to an iPhone or similar product and an app to drive the detection process. The app and Device go by the funny name Mr.Ghost, and takes a page from the PKE Meter from Ghostbusters although it's fundamentals are based on the material world rather than the preternatural. The creator goes to lengths to state the app is intended for entertainment purposes only and does not provide true ghost detecting functionality.

EM radiation stands for "electromagnetic radiation" is a wave-like form of energy like microwaves, visible light, and x-rays. EMF stands for "electromagnetic field" and is the near field part of EM radiation. Any time you have electrons moving through wire (like in the power supply of your appliances), it generates an electromagnetic field. Mr.Ghost acts to detect this field and is specifically tuned to detect AC electricity.


MrGhost is the companion app for the Mr.Ghost EMF detector that plugs into the headphone jack of your device. I've used it for both my iPad and iPhones, and never had any trouble. For those without the peripheral, the app will still work as an advanced sound level detector with your regular microphone so it is fun to use either way.

The readouts of the app show both the strength of the signal at the top, listed in RMS,
typical readings are 12-60 for fluorescent lights, 20-30 for wall-adaptors, 100-200 for dimmer switches, 200-400 for flatscreen TV's and 2000-4000 for old CRT tv's.

The second window shows either a spectral analysis of the emissions  or its waveform, giving you an impression of the nature of the emissions. The spectral analysis starts at approximately 10hz on the left and moves up to 22,000hz on the right.

The third window gives a sliding record of signal strength over time, based on the RMS reading from the main window.

The control sliders at the bottom control sensitivity, and the one below that allows you to set an offset, to baseline the device you are scanning with the Mr.Ghost from. There are also "record" and "send memory" options to capture your particular observations be email.

There are in fact three "modes" to the MrGhost app: primary scanning, gyro-mode and glow-mode. These are accessed by swiping left or right from the main window.

In gyro mode, the main window gives a block of the same scaled-by-colour signal strength as with th primary mode, blue being lowest, through grey to yellow, orange and red to white. It also gauges strength by proximity. The app ties into the iPhone gyroscope to giv you a real time, directional signal.  Adjust the sensitivity all the way left, and swing your phone back and forth in gyro mode and see the direction of high powered emitters. Very good if you're trying to pinpoint a obfuscated power source, like faulty wiring, a secreted transmitter or perhaps whatever spook keeps moving the remote control. .


Glow mode fills he entire screen with the signal detection colour of the gyro-mode, but without an extra data, just full screen colour. It glows brighter/hotter based on emission level, it also allows recording of your detected signals if you can film or time-lapse your detection to paint a light-picture of signal strength.

One thing that Mr.Ghost will not detect is the mobile phone you use to drive it and capture the signals. It was designed such that the EMF coming from the iPhone is generally above the 22.05khz cutoff that the detector senses. This means you can use it without having to turn on airplane mode, and without contaminating your data capture. Mobile devices do cause a tiny amount of baseline signal which the offset feature can handle easily. It does not affect functioning. 

This does mean however that you can't use it to find your lost phone ...
Overall, his is a fun peripheral and well or together app. It is a bit tricky to get the settings right so you can capture meaningful data, and it's not a professional industrial espionage signal detector, but for what it is, it's totally worth getting and waving around to gauge what all the trappings of modern life are radiating at you. 




Friday, October 9, 2015

Movie Reviews: The Colony, The Day After Tomorrow, Doomsday

I wanted to give a couple of movie reviews for some movies I have watched and enjoyed recently (or rewatched). They are all delightfully post or currently-apocalyptic and in some way speak to my outlooks on preparedness and post-disaster survival.
 
The Colony (2013) is set in a snowball scenario Earth, with the remainder of humanity locked away underground in vaults, not unlike in the Fallout series of games, as Colonies. We learn that the Colony our protagonists are in has suffered significant epidemics, and lost many of their population to both disease and also summary execution. They have a small selection of livestock, supplies of grains and seed-libraries and a very grim determination to survive. We also learn that the world froze over due to man-made weather stations gone awry, and have both radio contact with other colonies, and also satellite uplink to scan the surface for hot-spots, looking for a mythical thaw. Colony 7 sends a team to check on Colony 5, who they lost radio contact with after a garbled distress message. When they get there they find the that the colony has fallen victim to screaming cannibal crazies. They fall back, make it home but have lead the crazies to Colony 7. In the ensuing poorly orchestrated defense, we learn that a different colony has found a localised hot-spot, but have no viable seeds to restart the ecosystem. It's up to the remaining heroes from Colony 7 to survive the cannibal's and save their seeds...
 
So, fun premise, very well shot and cast, but the scripting and plot was a bit sketchy. The long term surviability issues were well presented, but I'd have liked to see some more competency in the Colony survivors, and less "mindless ravagers" from the cannibal crazies. If they were smart enough to survive, find and assault a fortified Colony, why were they growling, snarling animals? Give me thinking savages as believable bad-guys any day.
 
 
The Day After Tomorrow (2004)
An old favourite, and another snowball scenario Earth (in the making) in which a massive ice-sheet calving in Antarctica triggers a cascade of global cooling. This happens whilst world governments deny the possibility of climate change, and everyone except Paleoclimatologist Jack Hall, who not only locks horns with the US Government, but also finds assistance with NASA, and other Climatologists across the world as they begin to see signs of a coming disaster. With 3 weeks of non-stop rain in some areas, and after a series of weather-related disasters beginning to occur over the world, (which was awesome). The young adult son of the paleoclimatologist is in New York with friends when the climactic snap freeze occurs, which is awesome as it is thrilling. The paleoclimatologist must make a daring trek across America to reach his son, trapped following the international storm which plunges the planet into a new Ice Age.
 
I loved this movie, it was well made, the effects were awesome, and it showed a lot of awesome people doing awesome things. I love competent survivors. The way the characters dealt with adversity, both the professional explorer type, in the dad and his team, or the clever and innovative son and his friends. They all displayed "the right stuff" and I approved heartily. The nay-sayers and slow-thinking characters got what was coming to them, and even though the premise and science is well exaggerated, I enjoyed it.
 
 
Doomsday (2008)
The movie starts out with a military quarantine forming on the Scotland-England boarder when a lethal virus spreads throughout Scotland, infecting millions and killing hundreds of thousands. To contain the threat, a brutal quarantine is enacted with a new Hadrian's Wall being built. Three decades later, the virus resurfaces in London. A team is put together and is sent into Scotland to retrieve a cure by any means necessary, as there is reason to believe it exists there, after satellite footage indicates possible human activity.
 
It turns out that shut off from the rest of the world, Scotland has reverted to a Mad Max style cannibal wasteland. Lots of cannibal. Well fed and post-industrial nightclub outfitted cannibals, with all that goes with that. They have been somehow hiding out in Glasgow by the hundreds. Mayhem, murder, anarchy. Yay.
 
Then suddenly we're headed for the Highlands, where the Doctor last working on a cure is believed to be holed up. In a castle, with a fully fledged feudal society of survivors. Medieval styling all the way and all technology is eschewed. Apparently there is no cure, some folks are just naturally immune. More Mad Max car-chases and murder, and we find the Government back in London is neither innocent, or doing well. Mayhem. Lots of fun.
 
Having previously lived in the UK, I always love it when I see a disaster movie set there. The science and settings were good, although as with any fanciful plague movie, the speed and numbers always seem to be pretty wild. Having a diverse split between urban savages (who, unlike in The Colony) were still very, very human, just hungry, bad people, and the huddled feudal dwellers in the hills, indicates a couple of very realistically (again, if you bar where all the food and or bodies came from in Glasgow) portrayed post-apocalyptic society settings. I really enjoyed this, and will watch again.
 

Saturday, June 6, 2015

Movie Review: Mad Max: Fury Road

On our way in the BattleWagon to see Fury Road at the Drive-In
 As first seen on BreachBangClear (they've gotten a lot of content from me recently, yay)

I've been pondering what, if anything to write about this movie. I grew up mostly overseas, away from my native Australia. When Mad Max: Beyond Thunderdome came out in 1985, I was 9 and living in the UK, about to move back to Australia for the second time. Being a 8-9 yo Australian ex-pat in the UK at the time I had this, the 1981 Galipoli movie, and pre-Crocodile Dundee Paul Hogan as my cultural identifiers. The Mad Max movies were rather seminal in my appreciation of what it meant to be Australian (read into that what you will), my views on prepping, survival and self-reliance. So, as you might imagine, I had high hopes, and expectations for the new movie.

I'm not so much going to critique its story or plotlines (which I enjoyed), its cinematography (amazing) or even the sets, props and setting (tremendous) although I will touch on them all. Instead, I'm going to write about the -cultures- portrayed. Hopefully, that will pretty much leave you with a spoiler-free review, rich with material to consider.
It's good to be part of the Gang

The World: The opening introduction sets the scene for the movie, and the setting. Oil Wars, then Water Wars as resources literally dried up, and were lost, first by the wars themselves, which escalated to nuclear exchanges, then the environmental disasters that followed. Fallout is not explicitly mentioned, but I'll get to that when it comes to the people.
Civilization - All regulated civilization, recognizable national governments and services are long gone by the time the movie begins. Cities are emptied and abandoned, roads and infrastructure are gone. Manufacturing is all but gone, salvage and recycling are the golden rules for materiel.
Weather - With the loss of potable and agricultural water, which appears to be a widespread and catastrophic, we see vast deserts and dust-bowl type conditions. Vast storm fronts roll over the land, with sufficient force to destroy medium sized vehicles outright, and with enough frequency that travelers have masks and goggles handy and use them with casual efficiency that tells of lots of practice.
Water - Water is almost, if not more a valuable resource in this world as fuel, much in the way that it is represented in Thunderdome, (and Tank Girl). It is the basis of the major antagonist's (Immortan Joe) power, and is used to great effect by the gratuitous display of turning it on and off for his followers.
Food - As I often say, where there is water, there is life. Where there is no water, there is no life. With no arable land and no water, where does the food come from? They grow it, very, very carefully and securely. This brings us to the Factions.


The Factions:
Swiped from Village Roadshow
The Citadel - Immortan Joe's Citadel is based around what appears to be the remnants of a aquifer pumping station. They have vast reserves of water, literally to tap, and we get a good look at the layout of their stronghold. High, virtually unassailable mesa honey-combed with tunnels and caverns, including hydroponic farms, controlled environment vaults and enough space to house an army. They have water, food and manpower. Throngs of peasants live outside the Citadel, dependent on the water and food provided, and also opportunities to improve their station in life. Soldiers, workers, breeders and "milkers". (yep, be on the look out for the hu-cows), and "Mothers-Milk" references. Without water and food, there are no people.
Guzzoline Town - Source of fuel for triumvirate of power, they produce the guzzoline (read petrol/gasoline) guzzled by all the various bikes, cars, trucks and rigs in the movie. They do trade with the other two major Factions with their valuable commodity, and presumably, have to import everything else. Without fuel, you can't move anything across this wasteland. You can't mobilize your armies, warbands or scouts.


Swiped from Village Roadshow
Producing fuel takes skill, and resources to produce, so their power base is secure and essential for all three Factions.
Bullet Farm- We don't see much about Bullet Farm, but from what we do see, and the name, we can assume that they are a weapons and munitions manufacturing facility. In the wasteland, we see that ammunition is precious, and not always reliable. Having a manufacturing base lets you arm your army, so the have a solid power-base as well, but are ultimately dependent on both the Citadel for food and water, and Guzzoline Town for fuel and transport. They can certainly arm and front a mighty force, but without fuel of food, they wouldn't be able to function. Nor could The Citadel or Guzzoline Town protect their interests without Bullet Town's bullets.
Raiders - Bands of scavengers, unaffiliated with any of the three Factions still roam the wasteland, preying on the convoys, picking off stragglers and no doubt raiding the three Factions from time to time. Highly mobile, poorly equipped and desperate They probably represent the most regular threats to the Factions or others in the Wilderness.
Loners - This is where Max falls. He's on his own, doing his own thing, surviving just for himself, and by himself. He is outside of civilisation, such as it is, and wants nothing more than to be alone. Who knows how many loners still exist out in the world, but odds are, they're few in number, given the hardship they face.

Swiped from Village Roadshow
Classes:
Swiped from Village Roadshow
Faction Head - The Triumvirate are lead in turn by Immortan Joe, The People Eater and The Bullet Farmer. They rule their own domains, and only by their truce, and personal history is their world held together. Immortan Joe has founded his own Valhalla cult to perpetuate his power, as well as Joe's own personal drive to keep a pure and un-fallout contaminated bloodline going, with his Wives.
Imperator - These are the commanders of the Factions, who are charged with overseeing operations and trusted with both secrets and access. They get the best equipment, vehicles and even cybernetic / prosthetic repairs.
Wives - Joe's prized breeding stock, and presumably parents (in some iteration) to some of the other members of Joe's Faction, (at least Rictus Erectus), they may also represent a breeding program to repopulate the world, or at least Immortan Joe's little part of it with mutation free offspring.
Swiped from Village Roadshow
WarBoyz / WarDogs - Joe has filled his Citadel with his followers the WarBoys who follow the Cult of the V8 (look for the clasped hands in prayer with eight fingers up) with their sacred wheel icons and brands), They also get called the Half-Life boys (probably due to radiations sickness) who are motivated by wanting to gain access to Valhalla by performing well, and dying in glory for Joe. They are all shaved-headed (or bald) and white-washed. Strange cultish behavior (like spraying their mouths with chrome paint to be "Shiny and Chrome" and calling for witnesses when they enact their final brave acts will the catch call of "Witness Me!" to ensure they get clear entry into Valhalla. Not bad for a loyal army of disposable soldiers.
WarPups - The Citadel is filled with too-young-to-fight kids done up like the WarBoys, doing tasks around the Citadel. They serve, earn their places and hope to eventually be promoted to WarBoy status.
Mechanics - The makers, repairers and resurrection artists of old and broken technology. Called "black-thumbs" they are a valuable and needed part of the community, and even other
The great unwashed - The peasants that live around the Citadel (and other Faction Towns) who try to gain entry, curry favour, beg for food and generally be pathetic hangers-on and potential workforce for the Factions. They also represent a breeding pool, and source of more specific resources (Mothers Milk, for one)

Swiped from Village Roadshow
BloodBags - This is one of the interesting aspects in Fury Road. Because the WarBoys/ HalfLife Boys are apparently chronically radiation poisoned, and suffer from what appears to be leukemia, they capture and harvest donors, to rejuvenate and refresh the ailing HalfLife boys. Early on, Max is found to be a universal donor marking him as a very valuable commodity, even given his savage reactions.

Gear:
The kit - Salvaged and many-times repaired is the order of the day. Nothing new, fresh or in fact "Shiny and Chrome" except for a very few precious items. Given the desire to reach Valhalla, the WarBoys forsake almost any kind of protective gear, other than masks and goggles, to ensure they are effective, capable and impressive to gain entry, and Joe's approval. Imperator Furiosa sports a prosthetic arm, and both Immortan Joe and his son, Rictus, sport lavish air-filtration systems, to keep them contaminant free.
The vehicles - Almost characters in their own right, the vehicles of Fury Road hold true to the legacy of the first thee movies. Heavily modified, performance and off-road capable, with arms and armour that you'd expect, as well as nitrous-enhanced and lots of turbo charging to boot.
The weapons - Guns are few and far between, with only bosses and hero's wielding them, with the majority of the fighters having the wrist-crossbows, spears and hand-weapons we've come to expect from the Mad Max movies. Ammunition is a critical resource, and you feel every bullet the main characters have (with the exception of the Bullet Town bosses party, but hey, they MAKE the bullets, why not go a bit overboard). Explosive tipped lances were a nice touch though, and the brutality of the world is really indicated by the way people fight.

The effect Mad Max Fury Road had on us when we went to see it; two parent types who grew up with the end of the Cold War and all the Apocalyptic cinema that came with it, two young adults who were fresh to the genre , and Tactical Baby who didn't think it was funny when I laughed at the car-crashes, all at the drive-in, all in costume, was evident, we loved it, and were captivated by the cinematography, the action, and the impact of it all. We were left with just one question... "Who killed the world?"

We did.

WITNESS!

Sunday, May 17, 2015

Events: Battle Apocalypse lasertag

I previously offered my review of the Oz Apocalypse : Zombie Apocalypse lasertag event as a topic near and dear to my heart, but they also offered to take me and some friends along for one of their Battle Apocalypse events too.

This wasn't a scripted "make it through the maze" event, but rather a totally open-plan player- verses -player event. The connecting walls, closed by hurricane fencing for the Zombie Apocalypse event to make for a pretty linear dungeon-bash were opened up, such that all the areas were available, including the previously hidden "staff-access" areas, in between sets.


I've played a number of lazer-tag type games, and paintball, as well as the NERF-based LRP events, such as "After the Fall" but the realistic weapons, both in size and weight and in operation and action were a step ahead than anything I'd done previously.


We combined two times slots of teams, and got double-time in-game as a result (thanks everyone) and broke into two pretty evenly numbered teams. Initially we had a couple of people opt to wear the pain-belts (myself being one) but it turned out that an unfortunate glitch in the system would have seen me getting a shock not only anytime _I_ took a hit, but also anytime someone used the re-spawn transmitter in my line of sight, which also operated over IR much like the guns and targeting belts. We all opted out after a few false-shocks.


Given the frequency of deaths in every game, that was a wise move. We were all initially set up as a two-hit kill, with approximately 150 shots per magazine, with unlimited refills available, but back at the re-spawn site. I opted to go semi-auto for much of the first few bouts, gaugeing how effective I was with the taggers. I flipped over to 3-round burst later on, to be more effective.


It was a good example of seeing how different people act under pressure. The broken light, noise and tension was quite effective, and some people, communicated well, others didn't at all. We all suffered from "dead-men-tell-no-tales" violations, myself included, but I like to think I also backed up, and notified my team pretty well.


We were set up NOT to have friendly-fire count, which was a two-edged sword, but it meant for "safer" gameplay. I had adjusted my rig from the previous event slightly, and I also wore my Propper Multicam and Platatac CUS Punisher shirt combo, which kept me cool and pretty dry, though I did work up a sweat from stress and the activity in my plate-carrier and pads.



I had a blast, again, and we had a good time, as well as dong "better" than our opponents. My three friends and I worked pretty well together,
in so much as that we all had done this kind of thing before, some more professionally than others, I must say, be we certainly benefited from -his- experience, I would have to say.

Unfortunately the Oz Apocalypse season is over, I hope some of you managed to get a go in, and if not, get to have a similar experience soon, because it was a lot of fun.






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